SSC Dodgeball League Rules
Updated
– August 2007
GENERAL PLAYING GUIDELINES
The purpose
of dodgeball is to eliminate the opposing players from the game
by hitting them with the ball (below the shoulders). The
team with the last person still in the game wins that game and
receives a point. 6 balls will be used for each game.
LAYOUT
OF THE GAME
Before the Game: Teams meet and all players shake
hands before the game
At the Half: Team captains meet with one another
to discuss the game. Any issues should be brought up respectfully
End of the Game: All players shake hands and team
captains meet up to discuss any issues with the game
- To start a game, each team stands
at their respective back wall. The GC will place 3 dodgeballs
5 feet back from the centre line on each half court.
The GC will start the match by shouting “READY, SET, DODGEBALL!”
- Players will then rush to the
balls.
- Players may lean over the half-line
to retrieve the ball but may not touch any part of the opponent’s
court. If a player accidentally or intentionally touches
the court on their opponent’s half, they are out of that game.
- Players may not remain static
in areas that conceal or partially conceal their body.
i.e. door ways or equipment that may be in the gym.
- Eliminated or sub players must
not interfere with the play while standing on the sidelines.
- A ball is considered ‘dead’
as soon as it hits the floor, wall, ceiling or any obstacle
in the playing area. A player is NOT eliminated after being
hit by a dead ball.
- Players can not wear gloves
while playing dodgeball
Throwing Balls and Eliminating Players:
- Make sure that a player that
has been hit by a ball (is out) raises their hand as they leave
the court so that the opponents know not to hit them.
- Players may only be in possession of
ONE ball at any given time.
- Players may not keep possession
of the balls in order to stockpile the balls on their side of
the court.
- Players must release a ball
within 10 seconds of taking possession.
- Teams can not use delay tactics
by hoarding balls on their side of the court.
- To eliminate a player, a ‘live’
ball must hit the player from the SHOULDERS down.
Head Shots: Balls thrown (accidental or intentional) that strike an opponent
in the head (above the shoulders) will not be tolerated.
An opponent that is hit in the head is NOT eliminated – but the
person who threw the ‘head shot’, is eliminated. Disqualification
from the match will occur when ‘a player’ has 2 shots that result
in contact above the shoulders during a single match.
- The GC will have the discretion
to disqualify players that are intentionally ‘ducking’ into
the ball with their head.
- Players may NOT use their head
to block a ball
- If a player uses their hand
to block a ball coming towards their face, they are not out.
The person throwing the ball should apologize and the game
resumes.
- The first point of contact determines
if a player is eliminated. The ball hits a player’s arm
and then hits the player’s head – the player is eliminated.
- If a player catches a ‘live’
ball that is thrown at him/her – the thrower is eliminated.
In addition, the team who caught the ball may return a previously
eliminated player back onto the court. Players who re-enter the game are admitted
based on the order they were eliminated (the first person eliminated
would be the first to return to the game).
- Players may pass to their teammates
by throwing only (you can not kick a ball to a teammate). If
the receiving player does not catch or fumbles the ball - the
player who attempted the catch is eliminated.
- A player already in possession
of a ball can NOT catch another ball.
- A player may not be possession
of two balls at one time. This includes holding one ball and
touching another ball.
- Players cannot dribble balls
in their possession, this would be considered the same as losing
possession of a ball and the player is eliminated.
- Players may use a ball in their
possession to block/deflect another ball thrown at them.
However; if that player dropped the ball or it was knocked out
of their possession – they are eliminated from the game.
- A deflected ball is considered
to be ‘dead’. Any player from the non-throwing team
that is hit with a deflected ball is not eliminated.
- You cannot save a teammate by
catching a deflection in the air.
Throwing Styles: All throwing styles are legal except the following:
- 360 Degree Spinning Throws
- Throws that involve spinning
the body
- Throws made while jumping off
the walls or bench
Trick Shots: The following trick shots are considered illegal:
- Kamikaze: This is when the thrower jumps over the centre line
and throws the ball in the air. They land on the opponent’s
side of the court. This is also called a suicide play.
Some gymnasiums
will have court size restrictions, for gyms that have an out of
bounds line, the following ball retrieval rules will apply:
- When a ball rolls out of bounds
it must return to the court immediately.
- If there are sub players available:
they can retrieve the ball and place it back inside the court
boundaries (ball must be placed on the floor by the out of bounds
line, it cannot be thrown to a teammate), on the side that it
exited.
- If there are NO sub players
available: a player on the team (who is on the court) nearest
the exited ball MUST raise their hand that they are leaving
the playing court to retrieve the ball. This player must proceed
directly to the ball and return it to the court, once they have
re-entered the playing court they can lower their hand. This
player must return to the court from the end line (not the sidelines).
WHILE THE HAND IS RAISED FOR BALL RETRIEVAL THIS PLAYER IS NOT
IN PLAY, OFFENSIVLEY OR DEFENSIVELY AND CANNOT BE HIT OR HIT
ANYONE!
Throwing the
ball – the act of throwing the ball is defined as the motion to
generate power enough on the ball to make it clear the centre
line (in the air) when thrown.
- Rolling the balls to your opponents
is only an option when attempting to avoid hoarding the balls
- In EVERY other case if the ball
does not clear the centre line before it touches the court (an
honest effort to throw the ball that does not make it will not
be penalized this way) the player is eliminated – this is covered
by the rule of putting down the ball.
SSC LEAGUE RULES
Multiple Offense Rule: The GC may eliminate any player
from a game, match or competition that they feel is continually
abusing the rules and the spirit of the game. An example is a
dodgeball player who dangerously continues to throw the ball.
The SSC does
not track individual fouls in basketball, soccer and dodgeball
and this rule will be used to curb the aggressive nature of some
participants who abuse this fact. This rule will be enforced
strictly at the discretion of the GC. The GC has the following
choices when enforcing this rule:
- Warning – GC can determine how
long they would like a player to sit out.
- Penalty – The GC can give the
player a one game penalty.
- Ejection – The GC may choose
to eject a player from a game or match. Once a player has been
ejected they must leave the gymnasium immediately.
As these penalties
can be a result of minor incidents, further action will not necessarily
be taken by the SSC. The SSC does reserve the right to review
each situation on a case-by-case basis and if further action is
warranted, it will be taken.
ROLE OF THE PLAYERS
All players
participating in SSC co-ed leagues are expected to play with respect
for everyone at the gym and with a “fun first” attitude. In dodgeball,
there is an emphasis on the players knowing the rules and managing
their own actions on the floor.
RESPECT YOUR OPPONENTS AND YOUR GC
- Remember that everyone is here
to have fun. THIS IS DODGEBALL
- Eliminate yourself if you’ve
been hit! Don’t try to get away with thinking no
one else saw it. Not calling yourself to be eliminated
is the ultimate in poor sportsmanship.
- Promote fun and safety throughout
the game: let the GC know if you are enjoying an opponent, congratulate
your opponent on fun and fair play throughout the night!
- Conduct yourself with maturity
if approached regarding your style of play and make any requested
changes.
- If you are concerned about a
player on the opposing team it is YOUR SOLE RESPONSIBILITY to
talk to your team captain so he/she can address the issue.
SPORTSMANSHIP
| ZERO TOLERANCE POLICY |
| Games
Coordinators are required by the SSC to ask players to leave
the gym if they are involved with
any of the following acts:
• Challenging
the GC by Questioning Calls or their ability to call a good
game.
• Swearing
directly at another player or the GC
• Intentionally
pushing, shoving or making physical contact with another
player
or the
GC
• Making
comments to instigate an altercation with another player
or the GC
In addition
to being dismissed from the game, a one week suspension
(or more) may be assigned by the SSC
to the involved player or team. |
- GC's monitor the games with
the objective of making them safe and fun. They are not trained
referees - they are sports enthusiasts who are familiar with
the SSC Dodgeball Rulebook.
- ALL PLAYERS ARE RESPONSIBLE
FOR THEIR OWN ACTIONS BY PLAYING WITH FAIRNESS AND CALLING THEMSELVES
ON THEIR OWN FOULS. PLAYERS MUST TREAT EACH OTHER
AND THE GC WITH RESPECT.
- The GCs will step-in when they
feel players are not following these guidelines. The GC's
are instructed not to try to justify their decisions to any
player and players are asked NOT to question the GCs judgment.
- If a player is ejected from
a game due to unsportsmanlike play, they must leave the gym
immediately. If they are suspended by the SSC for additional
games, they may not watch the game from inside the gym.
- If you see any unsporting behavior
from a teammate:
- Remove your teammate for 5
minutes
- If behavior hasn’t improved
after the 5 minutes, remove from game
- GC is obligated to step in and
handle the situation accordingly
- Lastly, we ask that you refer
to the GC by their first name - do not call them "ref".
SPORTSMANSHIP RATINGS AND STANDINGS
Rating Sportsmanship: Each team will be given 3 sportsmanship
ratings per game, one rating from the opponent and two ratings
from the GC. The best rating you can receive per game is +3
, the worst is -3. The rating judges Spirit of the Game
as well as Accountability for calling your own Infractions and
Penalties. The GC will rate each of these areas as separate sscores
while the opponent will rate them together.
“Accountability” Rating:
This part of the rating is based solely on how you felt your opponent
took responsibility for calling their own fouls. A team that
does well on Accountability either: committed few or no fouls
so it was not an issue, or committed several fouls and made a
genuine attempt to call most of them.
“Spirit of the Game” Rating:
This part of the rating is based solely on how Fun your opponent
was. A high rating would be for a team that: appeared to put winning
second and fun first, encouraged themselves or their opponent
in a positive way.
|
Rating |
Explanation |
| 1 |
The
team was a lot of fun and made a genuine attempt to call
their own fouls. |
| 0 |
This
team was OK. There are two scenarios: (1) they were average
in both Fun and Accountability; (2) They were strong in
one area but weak in the other area. |
| -1 |
This
team was not fun (too intense or aggressive) and generally
did not follow the rules and call their own infractions/penalties. |
The Sportsmanship
Ratings that you receive from the GC and your opponent will affect
your ratings and status in the league:
- In any game, should you receive
a -1 rating from BOTH the GC and your opponent, your team will
automatically lose 1 point in the standings.
- If the above happens a second
time, you will lose another point in the standings AND automatically
default/forfeit your next game. Your team will not be allowed
to play and we will find a replacement team for your opponent.
- If it happens a third time,
your team will be ejected from the league. There are no refunds
for teams who are ejected from the league.
At any time
the SSC may penalize or suspend a team or player for unsporting
actions regardless of the ratings given by your opponents or the
GC.
The Sportsmanship Rating systems
affect on the League Standings:
REALLY REC Divisions: Teams will now receive spirit points
in the following 5 categories:
- Accountability: teams are playing by the rules
and are conscientious of their infractions.
- Fun and Excitement: cheering, costumes, and chants,
have fun or go home.
- Attitude: your teams approach to the
game. Are you there for fun or to win?
- Sociability and Friendliness: this is social club as well,
get out there and meet new people.
- Overall Experience (Given by
the GC):
The GC will give one rating which encompasses your entire team’s
outlook on the game. If you are here for fun, you are in the
right place.
REC Divisions: Sportsmanship ratings will be combined
with the game result for total points in the standings. The sportsmanship
ratings you receive from the GC and your opponent will be added
to the points your team was awarded for the win, tie or loss.
Team 1 Wins the Game = 2 Points
Full Spirit from their opponents and GC
= 3 points
Total = 5 points
Team 2 Loses the Game = 0 Points
Full Spirit from their opponents
and GC = 3 points
Total = 3 Points
Team 3 Wins the Game = 2 Points
GC and Opponents award a 0, -1, and
-1 = -2 Points
Team will further lose another point
for receiving two -1’s
Total = -1 Points
ALL Other Divisions: A team's ranking in the standings
is determined first by the number of games you have won, tied
or lost. A team gets 2 points for a win, 1 for a tie and 0 for
a loss. Tiebreakers will be determined by sportsmanship ratings
then point’s differential.
For full sportsmanship
policy, click here
LADY BING SPORTSMANSHIP AWARD
Each season one team will be presented with the Lady Bing Sportsmanship
Award. This will be a team who was nominated for EXCEPTIONAL sportsmanship
by their peers. The team will be given a few fun things for being
such a great team to play! Would you like to nominate a team?
Click here.
Reporting Sportsmanship Concerns
- If during the game you have
an unresolved concern with the other team, address the issue
respectfully with the GC
- If at the end of the game you
are required to make known any unresolved issues or concerns
regarding the game with the opponent’s captain and the GC.
At this time you must give the other team a spirit rating for
the game.
- If rate your opponent a ‘-1’,
you are required to submit a formal complaint online by 5
PM
the day. click here. If you choose not to submit a report,
the rating will be changed to a ‘0’.
The following is an outline of how
the SSC handles complaints: The captain of the team who was issued
the complaint will receive feedback from the SSC based on comments
from the GC and/or the opponent. This will be kept on file to
compare any future complaints against the same team or player.
At the SSC's sole discretion, the player or team may receive either:
- A warning
- A game misconduct or suspension
- A league ejection
Teams who
have been issued a complaint are always welcome to provide their
own feedback on the game in relation to the GC or their opponent.
THE GYMS
The SSC is
privileged to rent gyms from the City and some private facilities.
Please respect the following policies:
- No outdoor shoes
- No drinking or smoking on school
property
- Respect the facility staff and
equipment
GAME FORMAT
- Please arrive 15 minutes prior
to the scheduled game time.
- Matches are one hour in length.
This includes a five minute warm-up and as many 5-minute games
that can be played.
- Each game won will count for
1 point.
- MERCY RULE: If a team gains a lead of 8 games in a match the score
will freeze (for reporting) and the two teams may continue to
play for fun with no tracking of games
- If a game is still being played
when time expires, the team with the most players still in the
game will win. If teams have the same number of
players when time is called, the ‘sudden death’ overtime rule
will by used.
- Ties are allowed during the
regular season.
- For playoffs, regulation time
is 50 minutes. If teams are tied at the end of the
regulation time – a 5-minute OT game will be played.
The game will be played until a winner is declared.
GAMES COORDINATORS
- Games Coordinators (GCs) are
SSC employees, they are not trained referees. They are
there to encourage sportsmanlike play and to help to keep the
games running smoothly. If players are not calling
their own fouls the GC reserves the right to step in and call
these fouls.
- If no GC is present at the game,
players must keep time and score during the game. Captains
should confirm the score often during a game, after each goal,
at half time and at the end of the game. Any discrepancies
must be dealt with at the game so that the captains report the
same score to the SSC the following day by noon. This can be done by
phone 244-7529. Teams also report their sportsmanship for their
opponent at this time.
Game facilitator:
- Pre-Game Intros: the GC will call in both captains
for introductions, define the half court line, and provide facility
or league updates and other special notes.
- Managing the Time: the GC will start the clock
at the scheduled start time and manage the time for the remainder
of the game.
- Keeping Score: the GC will keep track of
the score. Please confirm with the GC before leaving the gym.
- Between Games: the GC will act as a ‘mediator’
for the captains between the games for any discussions regarding
play or sportsmanship. The GC will also provide feedback
to both teams at this time.
- Disputed Eliminations: If there is a dispute
between players as to whether a player has been eliminated,
the GC will make a decision if the players do not immediately
come to their own resolution. The GC’s decision is final
– No Exceptions! If a player chooses to argue with
a GC or dispute his/her decision, the GC may issue a game misconduct
with recommendations to the league about further actions to
be taken.
Help make the game Fun and Safe:
- Eject players who are a threat
to the fun or safety of their opponents – the GC is obligated
by the SSC to step in and assign a game misconduct if warranted
by a player’s actions. A GC cannot allow a player to continue
who is jeopardizing the safety or fun of other players.
- Provide constructive and positive
feedback to the players throughout the game.
Game Reports to the SSC:
- At the conclusion of each game,
the GC completes the Game Report. This includes: the scores,
sportsmanship ratings, notes regarding the game and recommendations
on suspensions or contacting teams about their play.
- A major focus of their report
and the ratings they give each team is based on how well the
team adjusted their style of play after hearing the feedback
from an opponent or themselves.
PLAYOFFS
- All teams will qualify for 2
playoff games, held in weeks 8 and 9
- Only the top 4 teams will play
for league champs
- Teams are accountable for their
actions in playoffs and are expected to maintain a high level
of sportsmanship.
- If a team receives two -1 ratings
in a playoff game they automatically lose the game
- If both teams receive two -1
ratings in a playoff game they automatically lose the
game and do not continue to play in the finals.
WAIVER
- All players and subs must sign
a waiver before playing in our leagues. This can be filled
out online.
- Captains are responsible to
ensure that this is done.
- The waiver covers liability
and sportsmanship.
- Refunds are generally not issued
for players who sustain an injury and are unable to continue
play in the league.
ROSTERS
- Complete and accurate team rosters
must be submitted for each team. You can have as many
players on your roster as you want to. The SSC recommends
between 9-12 players.
- A team can have a maximum of
six players on the court. Two players must be female.
- Minimum of FOUR players needed
to start and continue a game. One must be female.
Zero females will be recorded as an automatic default but the
SSC recommends still playing for fun!
- If both captains AGREE to waive
the minimum player requirements, they may do so but it must
be decided BEFORE the game starts with the GC. IF IT IS
AGREED THE GAMES WILL COUNT, THEY COUNT!
- The 6 (or less) players that
start each game are the ONLY players that can play during that
particular game. Subs may only sub in after a full
game has been completed.
- Exception: Injured players
may be subbed out mid-game as long as minimum female requirements
are still met.
SUBS
- The SSC feels that defaults
should be prevented whenever possible.
- A team may bring in subs that
are not listed on the roster. Subs at any time must not have,
or play at, a higher skill level than the player(s) they are
replacing.
- You may only borrow players
from the previous games to prevent your team from defaulting.
You can not add players from a previous game if it increases
the number of players on the roster beyond a minimum roster.
- Teams may bring in subs for
playoff games but these players must have played during the
regular season with the team. If your team is having difficulties
meeting the minimum player requirements, please contact the
office.
- A sub-list can be requested
from the office or you can recruit subs on the player forum.
If you recruit a sub, it is your responsibility to ensure they
are ready to play (know the rules and have submitted a waiver).
DEFAULTS
- All teams are to be ready to
play at the time listed on the schedule
- At game time any teams not meeting
the minimum player requirements will default the game.
- A default is 8-0 with the winning
team getting +3 and the losing team getting -3 for spirit. The
losing team is charged a default fee.
- A $50 default fee will be charged
after each default. Teams must pay the fee before being allowed
to play their next games. If a team defaults on a second night,
their status in the league will be under review. The team
defaulted against will receive a SSC Gift Certificate in the
amount of $25 that can be used towards league or tournament
fees in the future. The remaining $25 will be given to a non-profit
charity.