SSC Indoor Soccer League Rules
Updated
– August 2007
SSC LEAGUE RULES
GENERAL PLAYING GUIDELINES
LAYOUT
OF THE GAME
Before the Game: Teams meet and all players shake
hands before the game
At the Half: Team captains meet with one another
to discuss the game. Any issues should be brought up respectfully
End of the Game: All players shake hands and team
captains meet up to discuss any issues with the game
- Team jerseys: The SSC does not provide 'pinnies'. All
players must bring both white and dark shirts to each game.
The captains can decide prior to the game which team will
wear which color. Teams may also pick their own color
to wear in the games. Players who do not have shirts to
match the rest majority of the team may be asked not to
play by the GC or the opposing captain.
- Heading of ball is allowed.
- Ball in the Corner: If two players are running towards the corner,
the lead player will be given the opportunity to retrieve
the ball, the second player MUST stop short by 5 feet and
give the opponent 3 seconds to move the ball. After
3 seconds, the second player may pursue the ball.
- No players from either team
are allowed to stand inside their own or their opponents'
goal crease. Players can run through the crease
as long as the goalie is not interfered with. See
Fouls for more details.
- Substituting a goaltender can
only occur during a stoppage in play. Substitutions
on all other players can happen at any time as long as the
leaving player is on the sidelines before the replacements
steps on the field of play.
- The nets shall be placed flush
against the wall at all facilities.
Prior
to the start of each game the GC and/or both captains will
decide on two 'rules':
- The Goal Crease: In most gyms this should be defined but
please confirm so that all players are aware of what the
crease is.
- The line on the wall that defines
'in' and 'out' of bounds. Again most gyms will have
a defined line that can be used but again confirmation prior
to the start of the game is recommended.
START OF PLAY
- The 'home' team shall kick off,
captains can flip a coin or do 'rock, paper, scissors' to
determine who is the home team. The winner can decide
if they want to kick-off and the loser can pick which end
they would like to start at.
- Teams will change ends after
each period and alternate kick offs.
- A kick off will start the game
and restart the game after a goal is scored.
- Kick offs DO NOT have to travel
forwards, but may not be touched by the kicker again until
the ball has been contacted by another player.
- A goal cannot be scored directly
from a kick off and during any kick off the opposing team
must stay 15 feet away from the ball until it has been put
into play.
PLAY OF BALL
The ball
is out of play when the ball crosses the 'out of bounds' line
on the wall or makes contact with the roof or other obstructions.
An indirect free kick shall be awarded to the opposing team
from the touchline at a point closest to where the ball left
play.
FOULS RESTRICTIONS AND DELAY OF GAME
If a player
breaks a rule, the opposing team is awarded an indirect free
kick from the location of the foul. All free kicks are
indirect. You cannot score directly from an indirect kick.
All players
MUST call their own fouls. Do not wait for the GC or
your opponent to make a call. It is up to each player
to address they have fouled. If this is not happening,
you can expect the GC to step-in and call these missed fouls
and/or a poor sportsmanship rating from both the GC and your
opponent.
If a player
(not the goalie) touches the ball with their hands inside
their own crease, the opposing team will get a penalty kick
(from the penalty spot) - this is a direct kick. If
a defensive player, other than the goalie, contacts the ball
in his or her own crease, the opposing team is awarded a corner
kick - this is an indirect kick. If an offensive player
touches the ball in the crease the goalie gains possession.
Fouls:
- Players may not jump to play
a ball with their feet.
- Any player who kicks or attempts
to kick a ball that is above their own waist while standing
on the floor will have a foul called on them. Two high
kicking fouls in one game will result in the expulsion of
the offending player from the game.
- Kicking or attempting to kick
an opponent
- Tripping or attempting to trip
an opponent
- Jumping at an opponent
- Charging an opponent in a violent,
reckless or dangerous manner
- Striking or attempting to strike
or spitting at or on an opponent
- Holding or pushing an opponent
- Handballs: A handball occurs when the balls touches any part of
your arm from top of shoulders to fingertips (except a goalkeeper
within their own crease). ALL handballs will be blown down
as a foul and the opposing team gets an indirect free-kick.
The ‘Advantage’ rule is no longer applicable.
- Obstructing an opponent
- Slide tackling
- Using your body to advance: Players may use their body to control a ball. An example
would be using your chest to control the ball and pass it
to your feet or teammate.
- Players may not use their body
to move past players or move forward on a play. An
example would be a player using their shoulder or hands
to push players aside in attempt to move forward or ahead
of them.
- Also, players may not use their
“rear” or “bum” to protect a ball or move forward on a
play.
Goalkeeper
Restrictions:
- Players may pass a ball to their
goalkeeper.
- Goalies are ALLOWED to come
out of their crease to play the ball. The goalie CANNOT
play the ball with their hands outside of the crease and
they are not allowed to take the ball back to their crease
area and then pick it up with their hands. Goalies MAY
NOT go over the half court line.
- Once a goalkeeper has gained
control of the ball at any time, he/she must release the
ball into play within 5 seconds.
- Releasing the ball in to play means: The goalie must either dribble
the ball out of their crease, where they can be challenged
for possession, or they must attempt to pass the ball to
another player on the court.
- If any of the above restrictions
are broken a corner kick will be awarded to the opposing
team.
Delay of Game: There are rules in place to
keep the play moving.
- Players are ALLOWED to brace
themselves on the walls with their hands to play the ball
with their feet. Defenders may attempt to take the ball
(from the behind attacking position) but MUST NOT physically
make contact. Any contact by the defender will result in
a foul. The offensive player CANNOT use this position as
a delay tactic. The GC can turn the ball over if the offensive
player does not attempt to move the ball.
- On all restarts of play, the
ball must be put into action within 5 seconds. Failure to
do so will result in a free kick for the opposing team at
the point of the original kick.
FREE KICKS
The following
applies to all restarts:
- Ball is in play when the player
kicks the ball.
- The player taking the free kick
may not touch it again until it has been touched by another
player.
- Opposing player must be 10 feet
from all free kicks.
- If there is not 10 feet between
the kicking team and the defending teams crease then the
defending team may place players on the edge of their crease.
PENALTY KICKS
A penalty
kick is awarded when a defensive player contacts the ball
with their hands in their own crease. The spot from
where the penalty kick should occur should be decided between
the GC and the captains.
ROLE OF PLAYERS
All players participating in SSC co-ed leagues are expected
to play with respect for everyone at the gym and with a “fun
first” attitude. In soccer, there is an emphasis on the players
knowing the rules and managing their own actions on the floor.
Respect your opponents and the GC:
- Remember that everyone is here
to have fun.
- Call your own infractions!
Don’t try to get away with thinking no one else saw it.
Not calling yourself is the ultimate in poor sportsmanship.
- Promote fun and safety throughout
the game: let the GC know if you are enjoying an opponent,
congratulate your opponent on fun and fair play throughout
the night!
- Conduct yourself with maturity
if approached regarding your style of play and make any
requested changes.
- If you are concerned about a
player on the opposing team it is YOUR SOLE RESPONSIBILITY
to talk to your team captain so he/she can address the issue.
SSC LEAGUE RULES
Multiple Offense Rule: The GC may eliminate any player
from a game, match or competition that they feel is continually
abusing the rules and the spirit of the game. An example
is a soccer player who plays recklessly throughout the game.
The SSC
does not track individual fouls in basketball, soccer and
dodgeball and this rule will be used to curb the aggressive
nature of some participants who abuse this fact. This rule
will be enforced strictly at the discretion of the GC. The
GC has the following choices when enforcing this rule:
- Warning – GC can determine how
long they would like a player to sit out.
- Penalty – The GC can give the
player a one game penalty.
- Ejection – The GC may choose
to eject a player from a game or match. Once a player has
been ejected they must leave the gymnasium immediately.
As these
penalties can be a result of minor incidents, further action
will not necessarily be taken by the SSC. The SSC does reserve
the right to review each situation on a case-by-case basis
and if further action is warranted, it will be taken.
SPORTSMANSHIP
|
ZERO TOLERANCE POLICY |
|
Games
Coordinators are required by the SSC to ask players
to leave the gym if they are involved with any of the
following acts:
•
Challenging the GC by Questioning Calls or their ability
to call a good game.
•
Swearing directly at another player or the GC
•
Intentionally pushing, shoving or making physical contact
with another player
or
the GC
•
Making comments to instigate an altercation with another
player or the GC
In
addition to being dismissed from the game, a one week
suspension (or more) may be assigned by the SSC to the
involved player or team. |
- GC's monitor the games with
the objective of making them safe and fun. They are not
trained referees - they are sports enthusiasts who are familiar
with the SSC Soccer Rulebook.
- ALL PLAYERS ARE RESPONSIBLE
FOR THEIR OWN ACTIONS BY PLAYING WITH FAIRNESS AND CALLING
THEMSELVES ON THEIR OWN FOULS. PLAYERS MUST
TREAT EACH OTHER AND THE GC WITH RESPECT.
- The GCs will step-in when they
feel players are not following these guidelines. The
GC's are instructed not to try to justify their decisions
to any player and players are asked NOT to question the
GCs judgment.
- If a player is ejected from
a game due to unsportsmanlike play, they must leave the
gym immediately. If they are suspended by the SSC for additional
games, they may not watch the game from inside the gym.
- If you see any unsporting behavior
from a teammate:
- Remove your teammate for 5
minutes
- If behavior hasn’t improved
after the 5 minutes, remove from game
- GC is obligated to step in and
handle the situation accordingly
- Lastly, we ask that you refer
to the GC by their first name - do not call them "ref".
SPORTSMANSHIP RATINGS AND STANDINGS
Rating Sportsmanship: Each team will be given 3 sportsmanship
ratings per game, one rating from the opponent and two ratings
from the GC. The best rating you can receive per game is +3,
the worst is –3. The rating judges Spirit of the Game as
well as Accountability for calling your own Infractions and
Penalties. The GC will rate each of these areas as separate
scores while the opponent will rate them together.
“Accountability” Rating:
This part of the rating is based solely on how you felt your
opponent took responsibility for calling their own fouls.
A team that does well on Accountability either: committed
few or no fouls so it was not an issue, or committed several
fouls and made a genuine attempt to call most of them.
“Spirit of the Game” Rating:
This part of the rating is based solely on how Fun your opponent
was. A high rating would be for a team that: appeared to put
winning second and fun first, encouraged themselves or their
opponent in a positive way.
|
Rating |
Explanation |
| 1 |
The
team was a lot of fun and made a genuine attempt to
call their own fouls. |
| 0 |
This
team was OK. There are two scenarios: (1) they were
average in both Fun and Accountability; (2) They were
strong in one area but weak in the other area. |
| -1 |
This
team was not fun (too intense or aggressive) and generally
did not follow the rules and call their own infractions/penalties. |
The Sportsmanship
Ratings that you receive from the GC and your opponent will
affect your ratings and status in the league:
- In any game, should you receive
a -1 rating from BOTH the GC and your opponent, your team
will automatically lose 1 point in the standings.
- If the above happens a second
time, you will lose another point in the standings AND automatically
default/forfeit your next game. Your team will not be allowed
to play and we will find a replacement team for your opponent.
- If it happens a third time,
your team will be ejected from the league. There are no
refunds for teams who are ejected from the league.
At any
time the SSC may penalize or suspend a team or player for
unsporting actions regardless of the ratings given by your
opponents or the GC.
The Sportsmanship Rating systems
affect on the League Standings:
REC Divisions: Sportsmanship ratings will be combined
with the game result for total points in the standings. The
sportsmanship ratings you receive from the GC and your opponent
will be added to the points your team was awarded for the
win, tie or loss.
Team 1 Wins the Game = 2 Points
Full Spirit from their opponents and
GC = 3 points
Total = 5 points
Team 2 Loses the Game = 0 Points
Full Spirit from their opponents
and GC = 3 points
Total = 3 Points
Team 3 Wins the Game = 2 Points
GC and Opponents award a 0, -1,
and -1 = -2 Points
Team will further lose another
point for receiving two -1’s
Total = -1 Points
ALL Other Divisions: A team's ranking in the standings
is determined first by the number of games you have won, tied
or lost. A team gets 2 points for a win, 1 for a tie and 0
for a loss. Tiebreakers will be determined by sportsmanship
ratings then point’s differential.
For full
sportsmanship policy, click here
LADY BING SPORTSMANSHIP AWARD
Each season one team will be presented with the Lady Bing
Sportsmanship Award. This will be a team who was nominated
for EXCEPTIONAL sportsmanship by their peers. The team will
be given a few fun things for being such a great team to play!
Would you like to nominate a team? Click here.
REPORTING SPORTSMANSHIP CONCERNS
- If during the game you have
an unresolved concern with the other team, address the issue
respectfully with the GC
- If at the end of the game you
are required to make known any unresolved issues or concerns
regarding the game with the opponent’s captain and the GC.
At this time you must give the other team a spirit rating
for the game.
- If rate your opponent a ‘-1’,
you are required to submit a formal complaint online by
5
PM
the day. click
here. If you choose not to submit a report, the rating
will be changed to a ‘0’.
The following is an outline of how
the SSC handles complaints: The captain of the team who was issued
the complaint will receive feedback from the SSC based on
comments from the GC and/or the opponent. This will be kept
on file to compare any future complaints against the same
team or player. At the SSC's sole discretion, the player
or team may receive either:
- A warning
- A game misconduct or suspension
- A league ejection
Teams
who have been issued a complaint are always welcome to provide
their own feedback on the game in relation to the GC or their
opponent.
THE GYMS
The SSC
is privileged to rent gyms from the city and some private
facilities. Please respect the following policies:
- No outdoor shoes
- No drinking or smoking on school
property
- Respect the facility staff and
equipment
GAME FORMAT
- Please arrive 15 minutes prior
to the scheduled game time.
- Games consist of two 25-minute
halves, with a 5-minute half time and a 5 minute warm up
at the start of the hour
- MERCY RULE: If a team gains a lead of 7 goals in a game the score
will freeze (for reporting) and the two teams may continue
to play for fun with no tracking of points
- In regular season games, ties
are allowed - no overtime or shoot-outs.
PLAYOFFS
- All teams will qualify for 2
playoff games, held in weeks 8 and 9
- Only the top 4 teams will play
for league champs
- Floor time is 60 minutes; this
includes a 5 minute warm up and a 5 minute half time. If
teams are tied at the end of the regulation time they will
go straight into a shoot out.
- Teams are accountable for their
actions in playoffs and are expected to maintain a high
level of sportsmanship.
- If a team receives two -1 ratings
in a playoff game they automatically lose the game
- If both teams receive two -1
ratings in a playoff game they automatically lose the game
and do not continue to play in the finals.
Shootout:
- Kickers will alternate male/female.
- A player cannot kick twice unless
all other players on the team have already kicked once.
- 3 players from each team get
to take a penalty shot.
- After three shots each, the
team with the most goals wins. If the score remains
tied, each team alternates shooters until the tie is broken
per pair of shooters.
GAMES COORDINATORS
- Games Coordinators (GCs) are
SSC employees, they are not trained referees. They
are there to encourage sportsmanlike play and to help to
keep the games running smoothly. If players
are not calling their own fouls the GC reserves the right
to step in and call these fouls.
- If no GC is present at the game,
players must keep time and score during the game.
Captains should confirm the score often during a game, after
each goal, at half time and at the end of the game.
Any discrepancies must be dealt with at the game so that
the captains report the same score to the SSC the following
day by noon. This can be done by
phone 244-7529. Teams also report their sportsmanship for
their opponent at this time.
Game facilitator:
- Pre-Game Intros: the GC will call in both captains
for introductions, define the half court line, and provide
facility or league updates and other special notes.
- Managing the Time: the GC will start the clock
at the scheduled start time and manage the time for the
remainder of the game.
- Keeping Score: the GC will keep track of
the score. Please confirm with the GC before leaving the
gym.
- Between Games: the GC will act as a ‘mediator’
for the captains between the games for any discussions regarding
play or sportsmanship. The GC will also provide feedback
to both teams at this time.
- Disputed Eliminations: If there is a dispute
between players as to whether a player has been eliminated,
the GC will make a decision if the players do not immediately
come to their own resolution. The GC’s decision is
final – No Exceptions! If a player chooses to
argue with a GC or dispute his/her decision, the GC may
issue a game misconduct with recommendations to the league
about further actions to be taken.
Help make the game Fun and Safe:
- Eject players who are a threat
to the fun or safety of their opponents – the GC is obligated
by the SSC to step in and assign a game misconduct if warranted
by a player’s actions. A GC cannot allow a player to continue
who is jeopardizing the safety or fun of other players.
- Provide constructive and positive
feedback to the players throughout the game.
Game Reports to the SSC:
- At the conclusion of each game,
the GC completes the Game Report. This includes: the scores,
sportsmanship ratings, notes regarding the game and recommendations
on suspensions or contacting teams about their play.
- A major focus of their report
and the ratings they give each team is based on how well
the team adjusted their style of play after hearing the
feedback from an opponent or themselves.
THE BALL
The city
prohibits the use of outdoor soccer balls in all facilities.
Players must use indoor balls. The
SSC has provided these at all facilities and are stored in
a SSC labeled box either in the gym or in the caretaker's
office.
If you
would like to purchase your own indoor ball for warm-up purposes,
you can do so at Team Skyline, Kicks or other specialty soccer
stores.
WAIVER
- All players must sign a waiver
before playing in our leagues. This can be filled
out online or copies can be requested from the club.
All subs must also sign waivers. Captains are responsible
to ensure that this is done. Click here.
- The waiver covers liability
and sportsmanship.
- Refunds are generally not issued
for players who sustain an injury and are unable to continue
play in the league.
ROSTERS
- A full team is five players,
one of whom shall be a goalkeeper. Two players must
be female. If a team has a female goalie she does
NOT count towards the two female players.
- Minimum of FOUR players needed
to start and continue a game. One must be female.
Zero females will be recorded as an automatic default but
the SSC recommends still playing for fun!
- Complete and accurate team rosters
must be submitted for each team. You can have as many
players on your roster as you want to. The SSC recommends
between 9-12 players.
- If both captains AGREE to waive
the minimum player requirements, they may do so but it must
be decided BEFORE the game starts with the GC. IF
IT IS AGREED THE GAMES WILL COUNT, THEY COUNT.
SUBS
- The SSC feels that defaults
should be prevented whenever possible.
- A team may bring in subs that
are not listed on the roster. Subs at any time must not
have, or play at, a higher skill level than the player(s)
they are replacing.
- You may only borrow players
from the previous games to prevent your team from defaulting.
You can not add players from a previous game if it increases
the number of players on the roster beyond a minimum roster.
- Teams may bring in subs for
playoff games but these players must have played during
the regular season with the team. If your team is having
difficulties meeting the minimum player requirements, please
contact the office.
- A sub-list can be requested
from the office or you can recruit subs on the player forum.
If you recruit a sub, it is your responsibility to ensure
they are ready to play (know the rules and have submitted
a waiver).
DEFAULTS
- All teams are to be ready to
play at the time listed on the schedule
- At game time any teams not meeting
the minimum player requirements will default the game.
- A default is 7-0 with the winning
team getting +3 and the losing team getting -3 for spirit.
The losing team is charged a default fee.
- A $50 default fee will be charged
after each default. Teams must pay the fee before being
allowed to play their next games. If a team defaults on
a second night, their status in the league will be under
review. The team defaulted against will receive a
$50 refund onto the credit card they used to register their
team.