Format & Scoring

  • Beach Volleyball format is best-of-2-games in the round robin and best-of-3-games in the playoffs.
  • The first two games are rally-point scoring to 25 points, the first team to 25 wins.
  • The third game (in playoffs only) is rally-point scoring to 15 points, the first team to 15 wins.
  • You do not have to win by two points in CSSC Volleyball.
  • Ties are allowed in round robin, so if time runs out before the match is complete and both teams have the same number of points for and against, the match will be considered a tie. In playoffs, if teams are tied in the third game and time is called, they will play 1 more point to determine the winner. There cannot be a tie in playoffs.
  • To start the match, teams will ‘rock, paper, scissors’ and the winner will choose between side or service. First serve and side will alternate for the second game. In the event of a third game, teams will ‘rock, paper, scissors’ again to determine side or service. In a third game, teams will switch sides once either team reaches 8 points.
  • After each game/match both captains must ensure that the scores are written on the appropriate standings print-outs provided by the CSSC.
  • DON’T FORGET TO RECORD OR CONFIRM THE SCORES AFTER EACH MATCH. Teams that do not report scores will receive a zero for that game or match.

General Playing Guidelines

  • If a serve touches the net on the way over, the ball is in play.
  • A player can set a serve, but cannot block a serve. The ball must come into play.
  • Players are to call balls in or out of bounds. If there is a dispute, resume play by re-serving the ball with no point awarded.
  • Players are to call their own fouls. If an obvious foul is missed, a player on the opposing team may politely point this out. Generally, teams should NOT call fouls against their opponents. Obvious fouls are: carries, double hits, touching the net, going under the net and contacting another player, etc.
  • If a player touches the net or crosses under the plane of the net at any time this is considered a foul and will result in a point for the opposing team.
  • A double hit on the first bump after a serve is allowed (e.g. the serve hits the defender's arms and then chest). A double-hit is also permitted on a hard-driven spike/hit. Please note that a ball that ROLLS along a player’s body is illegal.
  • Area of Contact: Players may contact the ball with any part of the body, including areas below the waist.
  • Reaching beyond the net:
    • In blocking, a blocker may touch the ball beyond the net, provided that he/she does not interfere with the opponents' play.
    • A player is permitted to pass his/her hand beyond the net after an attack hit, provided that the contact has been made within his/her own playing space.
    • You can penetrate the plane of the net to block a spike. However; if a setter is trying to set his player, you can't reach over the net and block that set.
    • If you are spiking the ball, your hand can cross the net as long as you start the contact on your own side.
  • Serving: If while serving you miss and it hits the ground, it counts as a serve so will be loss of possession and a point for the other team.
  • A Sky-Ball serve is allowed.
  • Jump serves are permitted in Intermediate Plus and higher levels.
  • 3 hits are allowed per possession:
    • A block does not count towards the 3 hits.
    • Any contact, intentional or unintentional, counts (all body parts are live).
    • All contact with the ball must be 'clean' - players are NOT allowed to catch, throw, push, scoop, lift, double hit or carry the ball.
  • If antennae are not available, players should use the court line to estimate where the antennae would extend vertically from the plane of the net. Any balls that pass over the net clearly beyond the imaginary boundary would be out.

Fouls

  • Players are to call their own fouls. If an obvious foul is missed, a player on the opposing team may politely point this out. Generally, teams should NOT call fouls against their opponents. Obvious fouls are: carries, double hits, touching the net, going under the net and contacting another player, etc.
  • If a player touches the net or crosses under the plane of the net at any time this is considered a foul and will result in a point for the opposing team.
  • A double hit on the first contact after a serve is allowed (e.g. the serve hits the defender's arms and then chest). A double-hit is also permitted on a hard-driven spike/hit. Please note that a ball that ROLLS along a player’s body is illegal.

Division Specific Rules

BEACH VOLLEYBALL 4's

  • Intermediate division only: If one player serves 5 consecutive points, the team retains service possession but must rotate to another server.
  • No open handed tipping: Players who contact the ball with one hand and are putting the ball over the net must cleanly hit with:
    • The heel or palm of hand (a roll shot)
    • A straight, locked fingers and a locked wrist (a cobra)
    • Curled fingers (a camel toe)
    • The back of the hand (locked wrist and locked fingers/knuckles).
    • Please note that one handed placement or redirection of the ball with the fingers (dink or openhanded tip) is a fault.
  • Jump serves are not allowed in the Intermediate division.
  • There are NO court position restrictions or requirements in 4’s beach volleyball, but service rotation must remain the same throughout a single game. For example, players can stay in the same court position an entire game (at the net/back row etc.), but each player MUST serve in the same service rotation for the entire game.
  • If a player is going to 'set' into the opponent's court, the player must contact the ball with 2 hands above the shoulders and it must be set directly forward or backward in relation to the player's body. ‘Dumping’ is not allowed.

BEACH VOLLEYBALL 6's

  • Recreational and Intermediate divisions only: If one player serves 5 consecutive points, the team retains service possession but must rotate to another server.
  • Player rotation is established at the start of each game. Players must be in their correct rotation prior to each serve. After the ball has been contacted by the serve, players may assume whatever positions they wish for the remainder of the point.
  • Hard hitting is not allowed in the Recreational division.
  • Jump serves are not allowed.
  • Some harder hitting should be expected in the Intermediate division, but please be respectful of your opponent by following these guidelines:
    • If you cannot control your harder hits, don't hit hard.
    • Do not hit hard at players that you know cannot return a hard hit.
    • If you make a few unreturned hard hits, start mixing it up with tips, off speed hitting, etc.
    • KEEP IT FUN FOR EVERYONE BY BEING RESPECTFUL AND COURTEOUS. Teams with opponents that are not respecting the above policies are encouraged to approach your opposing team captain to ask the hard hitter to lay-off.