Etiquette & Spirit of the Game


  • All players participating in CSSC Tournaments are expected to play with respect for everyone at the gym and with a “fun-first” attitude. Basketball can be an intense and physical sport however, all CSSC tournaments must remain a fun, non-threatening environment.
  • All players are expected to know the rules and manage their actions on the floor.
  • Players are expected to promote fun and safety throughout the game: let the GC know if you are enjoying an opponent, congratulate your opponent on fun and fair play throughout the game.
  • Players are required to call their own Violations and Fouls.
  • Players are expected to act in a respectful manner if approached by the GC or an opposing team captain regarding their style of play and to make any requested changes.
  • At any time the GC may request your name or a name of someone on your team to record on the game report sheet. Providing a false name to the GC is a serious offense and will result in suspension from the CSSC.
  • Teams are expected to cheer for their opponents at the end of a game. It is also encouraged to give an additional cheer for the GC and thank them for GC-ing the game.

Format & Scoring


  • There will be a 30 minute time limit for each round robin game (including a 5 minute warm-up and half-time).
  • All round robin games will be to 21 points, win by two points, or 30 minutes, whichever comes first.
  • In round robin games, ties are allowed - there will be no overtime or shoot-outs.
  • If games reach the maximum time limit before 21 points are scored, the win by 2 rule will not apply, and the team with the most points is the winner. Ties are allowed in the round robin.
  • There will be a 35 minute time limit for each playoff game (including a 5 minute warm-up and half-time).
  • All playoff games will be to 21 points, win by two points, or 35 minutes, whichever comes first. If time is called and there is a tie, there will be a tip off at the top of the key and the first team to score will win the match.


  • Each successful basket inside the arc counts as 1 point and any basket scored outside the arc are worth 2 points.
  • A successful free throw attempt will result in 1 point being awarded.
  • On 2 point shots, the shot must be taken with both feet completely behind the 20 foot arc.

General Playing Guidelines


  • The home team will be decided at the start of each game by rock-paper-scissors. The home team will have first possession.
  • On any change of possession, the ball must be "cleared." In order for the ball to be "cleared," both feet and the ball need to be outside the 20 foot arc. 
  • Failure to "clear" the ball will result in loss of possession and no points scored during that violation will be counted.
  • After a basket is scored, the team that was scored on will take possession of the ball at the top of the arc (i.e. No "keeps" or "make it, take it").
  • Following each dead ball period (including the ball going out of bounds), the team with possession must check the ball with a defensive player at the top of the arc. It is expected that checking the ball will be done in a sportsmanlike way. If it is deemed unsportsmanlike, the GC has the right to turn over the ball and reflect this in your spirit rating.
  • During a throw in/resume play scenario, the ball must be checked and then "thrown in," not dribbled from outside of the arc.
  • Substitutions may be made during any stoppage of play such as after a basket, a free throw, or an out of bounds play.
  • There are no time outs.
  • Dunking is not permitted.
  • Stalling is not allowed. If a team is not sufficiently trying to attack the basket, and is taking longer than 30 seconds to take a shot, the GC will give them a warning. On the second violation the other team will be awarded the ball behind the arc. In addition, no team is permitted to stall during a ball-check situation.
  • Players are expected to know basic CSSC Basketball rules and call their own fouls. Do not wait for the GC or your opponent to call it. If you are not calling your own fouls, the GC will step in and enforce the rules.
  • Multiple Offense Rule: The GC may eliminate any player from a game or the remainder of the tournament if they feel that a player is continually abusing the rules and the spirit of the game.
  • Any jump ball will result in possession for the defensive team.

Violations & Fouls


  • Fouls in CSSC Basketball Tournaments are assumed to be non-malicious infractions that occur during normal play in a game. Any actions that appear to be intentionally threatening or dangerous will result in penalties or ejections.
  • The GC does not keep a traditional count of fouls against individual players or teams. Therefore, each player and team has a responsibility to self-manage their actions.
  • Players repeating fouls in a game are subject to penalties or game ejections from the GC.
  • A free-throw results from a foul when Defensive Interference occurs while the offensive player is in the act of shooting. One of two scenarios will occur as a result:
    • Ball goes in on shot: When a player is fouled while shooting the ball and they make the shot, the basket will count and the shooting team will retain possession of the ball. They will get the ball outside the arc.
    • Ball misses on shot: When a player is fouled while shooting the ball and they miss the shot, the player will go to the free-throw line and shoot (1 shot if the initial attempt was worth 1 point, or 2 shots if the initial attempt was worth 2 points). Each shot is worth 1 point. Both teams will line-up around the key in standard formation. If the final foul shot attempt misses, it results in a live-rebound situation. Standard possession rules apply, so if the offensive team rebounds the ball they may score. If the defensive team rebounds the ball, they must "clear" the ball outside of the arc in order to score.
  • Defensive Interference - a defensive player may not: 
    • Use their hands to grab, push, reach across, or obviously interfere with a ball carrier via physical contact.
    • Bump up against an opponent or straddle the legs of an opponent who has the ball raised for an attempted pass or shot.
    • Jump into the path of a moving opponent - they must have both feet planted on the ground before an opponent reaches their position on the court.
    • A player descending from a rebound attempt and making contact with an opponent with their elbows or other body parts.
  • Offensive Interference:
    • A player descending from a lay-up or rebound attempt and making contact with a defensive player with their elbows or other body parts.
    • Charging: A player who is dribbling the ball and runs into an opponent who is stationed squarely in front of them, with both feet on the ground.
    • Moving Screen: Any pick-play where the offensive player without the ball is still moving as they make contact with a defensive player.
  • Holding: players may not use an arm or a hand to impede another player.


  • Violations in CSSC Basketball are infractions of the rules that result in a loss of possession.
  • If a player commits a violation, that player or their teammates are expected to call it.
  • The opponent and GC may also call a violation.


  • Traveling: Taking more than two steps while in control of the ball without dribbling.
    • Incorrect Pivot: A player must have point of contact that remains planted on the court pivot while holding the ball. If the player lifts their pivot point up or changes pivot points and they have not passed the ball or started dribbling, this would be incorrect and considered traveling.
    • Possession of the ball on the ground: If a player gains possession of the ball while seated or lying on the ground, the first point of contact is considered their pivot point. As long as they do not remove that pivot from the court, they are not considered to be traveling.
  • Double Dribbling: Dribbling the ball, stopping without changing possession or shooting, and then dribbling again.
  • 3 in the Key: A modified ‘3 in the Key’ rule is in effect in all divisions and will be enforced as follows:
    • Only the GC can call this violation.
    • It is considered poor sportsmanship for offensive players not to be aware of this rule.
    • It is also considered poor sportsmanship for defensive players to call this violation during a play.
    • A 5 second limit will be in effect to help avoid constant violations, stoppages in play or disagreements.
    • The '3 in the key' rule is in effect for the entire time the offense has the ball.
    • Any part of the offensive player in the key (one, both feet or just a heel) is considered 'in the key'.
    • The count restarts when: a shot is attempted. For example, a player who rebounds their own missed shot is allowed be in the key for an extended period of time, as long as they attempt their next shot within 5 seconds.
  • Goaltending: During a shot for a field goal when a player touches the ball while it is completely above the level of the rim and on a downward flight to the basket.
  • Kicking the Ball: Players can not intentionally kick the ball with any part of their leg or foot. To come unintentionally come into contact with or touch the ball with any part of the leg or foot is not a violation.